AI Insights · Timothy · January 2022
Top 5 Tank Games in Africa: Q4 2021 Performance
Explore the performance trends of the top 5 tank games on a unified platform in Africa during Q4 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top five tank games in Africa showed various trends in downloads, revenue, and active users. Here’s a detailed look at how each game performed based on Sensor Tower data.
tank stars from CASUAL AZUR GAMES experienced fluctuations in its weekly downloads. Starting at around 35K in late September, downloads dropped to approximately 15K by mid-December, before slightly recovering to 15K at the end of the year. Revenue for the game had a steady increase, peaking at $531 in late November. Active users saw a decline from around 360K in late September to about 263K by the end of December.
War Machines:Tanks Battle Game by Wildlife Studios had notable peaks in weekly downloads, especially in early November with nearly 40K downloads, and mid-December reaching 38K. The game’s revenue saw an initial high of $4.8K in late September, fluctuating throughout the quarter, and ending at $2.5K in late December. Active users increased from 154K in late September to a peak of 188K in late December.
Massive Warfare: Tanks PvP War from TinyBytes also saw varied performance. Weekly downloads started at around 8K in late September, peaking at 13K in early December, and ending the quarter with 12K. Revenue had a significant increase, particularly in late October, with a peak of $770. Active users grew steadily from 20K in late September to 26K by the end of December.
World of Tanks Blitz by Wargaming Group saw consistent performance in weekly downloads, maintaining around 7K by mid-December. Revenue fluctuated, starting at $1.4K in late September, dipping to $796 in early November, and peaking at $2.6K in late December. Active users were relatively stable, reaching a peak of 24.5K in mid-October and settling at around 21K by the end of the year.
Tank Games Offline: Tank War by Muddy Games had a modest performance in weekly downloads, starting at around 800 in late September, peaking at 2.6K in mid-November, and ending the quarter with 1.6K. Active users followed a similar trend, increasing from 882 in late September to a peak of 2.1K in mid-November, before falling to 1.5K by the end of December.
For more detailed insights and data, visit Sensor Tower.